SALIMI, Samaneh; PARSAKIA, Kamdin. Exploring Social Interaction Components in VR Movement-Based Games for Group Career Counseling Contexts. Game Nexus, [S. l.], v. 2, n. 1, p. 1–11, 2025. Disponível em: https://game-nexus.org/index.php/gamenexus/article/view/18.. Acesso em: 16 dec. 2025.